INFO 4152

INFO 4152

Course information provided by the 2026-2027 Catalog.

Project-based follow-up course to INFO 3152. Students work in a multidisciplinary team to develop a game that incorporates innovative game mechanics. Advanced topics include nontraditional input schemes, social gameplay, marketing and game analytics. There is a special emphasis on developing games that can be submitted to festivals and competitions, or that can be commercialized.


Prerequisites for programmers: INFO 3152; CS 3300 or CS 3700 or CS 4414 or CS 4450 or CS 4620 or CS 4750; or permission of instructor. Prerequisites for designers: INFO 3152; INFO 3300 or INFO 3450; or permission of instructor.

Corequisites ENGRC 4152.

Enrollment Information Application required.

Distribution Requirements (SMR-AS)

Last 4 Terms Offered 2026SP, 2025SP, 2024SP, 2023SP

Learning Outcomes

  • Mastery in game design principles.
  • Mastery in game-specific user interfaces.
  • Fluency in single-platform game design.
  • Fluency in game engine APIs.
  • Fluency in level design.

View Enrollment Information

Syllabi: none
  •   Regular Academic Session.  Choose one lecture and one discussion. Combined with: CS 4152, CS 5152, INFO 5152

  • 3 Credits Opt NoAud

  •  7113 INFO 4152   LEC 001

    • MWF
    • Jan 25 - May 11, 2027
    • White, W

  • Instruction Mode: In Person

    For Bowers Computer and Information Science (CIS) Course Enrollment Help, please see: https://tdx.cornell.edu/TDClient/193/Portal/Home/

  •  7114 INFO 4152   DIS 201

    • W
    • Jan 25 - May 11, 2027
    • White, W

  • Instruction Mode: In Person

  •  7115 INFO 4152   DIS 202

    • W
    • Jan 25 - May 11, 2027
    • White, W

  • Instruction Mode: In Person