CS 5152
Last Updated
- Schedule of Classes - October 15, 2026 7:07PM EDT
Classes
CS 5152
Course Description
Course information provided by the 2026-2027 Catalog.
Students work in a multidisciplinary team to develop a game that incorporates innovative game technology. Advanced topics include 3D game development, mobile platforms, multiplayer gaming, and nontraditional input devices. There is a special emphasis on developing games that can be submitted to festivals and competitions.
Prerequisites background equivalent to: CS 3152; CS 3300 or CS 3700 or CS 4414 or CS 4450 or CS 4620 or CS 4750; or permission of the instructor.
Enrollment Information Application required.
Last 4 Terms Offered 2026SP, 2025SP, 2024SP, 2023SP
Learning Outcomes
- Mastery in game engine architecture design.
- Mastery in cross-platform development
- Fluency in multiplayer game development.
- Competency in game analytics.
- Competency in procedural content generation.
Regular Academic Session. Choose one lecture and one discussion. Combined with: CS 4152, INFO 4152, INFO 5152
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Credits and Grading Basis
4 Credits Opt NoAud(Letter or S/U grades (no audit))
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Class Number & Section Details
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Meeting Pattern
- MWF
- Jan 25 - May 11, 2027
Instructors
White, W
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Additional Information
Instruction Mode: In Person
For Bowers Computer and Information Science (CIS) Course Enrollment Help, please see: https://tdx.cornell.edu/TDClient/193/Portal/Home/
Instructor Consent Required (Add)
-
Class Number & Section Details
-
Meeting Pattern
- W
- Jan 25 - May 11, 2027
Instructors
White, W
-
Additional Information
Instruction Mode: In Person
Instructor Consent Required (Add)
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