INFO 3152

Course information provided by the Courses of Study 2015-2016.

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural aspects include art and modeling, sound and music, game balance, and player experience. 

When Offered Spring.

Prerequisites/Corequisites Prerequisite for programmers: CS 2110 (or permission of the instructor). Prerequisites for designers: INFO 2450 and/or submission of art/design samples to instructor.

Satisfies Requirement Satisfies track requirement for INFO majors and minors if taken under the INFO prefix.

View Enrollment Information

Enrollment Information
Syllabi: none
  •   Choose one lecture and one discussion. Combined with: CS 3152

  • 4 Credits Stdnt Opt

  • 11990INFO 3152  LEC 001

  • Admittance to CS/INFO 3152 is by instructor permission only. Students who would like to obtain permission must submit an application. The application is available online at http://gdiac.cs.cornell.edu/courses/application

  • 11991INFO 3152  DIS 201

  • 11992INFO 3152  DIS 202