CS 3152

CS 3152

Course information provided by the Courses of Study 2015-2016.

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.

When Offered Spring.

Prerequisites/Corequisites Prerequisite: CS 2110.

View Enrollment Information

Syllabi: none
  •   Regular Academic Session.  Choose one lecture and one discussion. Combined with: INFO 3152

  • 4 Credits Stdnt Opt

  • 11918 CS 3152   LEC 001

  • Admittance to CS/INFO 3152 is by instructor permission only. Students who would like to obtain permission must submit an application. The application is available online at http://gdiac.cs.cornell.edu/courses/application Must be taken concurrently with ENGRC 3152.

  • 11919 CS 3152   DIS 201

  • 11920 CS 3152   DIS 202