- Schedule of Classes - March 3, 2021 7:15PM EST
- Course Catalog - March 3, 2021 7:16PM EST
Course information provided by the Courses of Study 2020-2021.
This course presents an introduction to virtual and augmented reality technologies, with an emphasis on designing and developing interactive virtual and augmented reality experiences. The course will cover the history of the area, fundamental theory, interaction techniques, and specific application areas. Concepts from the contributing fields of computer vision, computer graphics and human computer interaction will be introduced in the context of virtual and augmented reality. Students will be tasked with creating their own virtual or augmented reality application as a course project.
When Offered Fall.
Prerequisites/Corequisites Prerequisite: intermediate programming ability in C# or other object-oriented lagnuages. Familiarity with 3D game engines or strong desire to learn basic linear algebra.
Regular Academic Session. Combined with: CS 5650
Credits and Grading Basis
3 Credits GradeNoAud(Letter grades only (no audit))
Class Number & Section Details
Instruction Mode: Distance Learning-Asynchronous
Taught in NYC at Cornell Tech. Enrollment limited to Cornell Tech students. Prerequisite: Intermediate programming ability in C# or Java and familiarity with the Unity 3D game engine or strong desire to learn.
Disabled for this roster.