- Schedule of Classes - February 6, 2017 7:14PM EST
- Course Catalog - February 6, 2017 7:15PM EST
Course information provided by the Courses of Study 2016-2017.
An introduction to research in educational technology – an interdisciplinary field that draws from human-computer interaction, design, artificial intelligence, and video games. Potential topics include learning science, instructional scaffolding, knowledge representations, diagnosis of misconceptions, adaptation, intelligent tutoring systems, Massive Open Online Courses (MOOCs), games for learning, automation, user studies, data analysis, and large-scale experimentation. Combines lectures, group activities, paper reading, and a semester-long team project. Particular emphasis is placed on the design, implementation, and release of research artifacts that achieve real-world impact.
When Offered Fall.
Prerequisites/Corequisites Prerequisite: CS 3110 or equivalent, or permission of instructor.
Disabled for this roster.