CS 5630
Last Updated
- Schedule of Classes - November 20, 2025 7:07PM EST
Classes
CS 5630
Course Description
Course information provided by the 2025-2026 Catalog.
A fast-paced introduction to physically based realistic rendering in both offline and interactive contexts. Topics include radiometry, reflectance and scattering models, Monte Carlo methods, path tracing algorithms, denoising, and real-time ray tracing. Emphasis is on methods that are in widespread current use in film production and high-end games. The course includes a final project that culminates in a rendering competition.
Prerequisites CS 4620/CS 5620.
Last 4 Terms Offered (None)
Learning Outcomes
- Formulate and implement Monte Carlo estimators for illumination integrals and verify them using statistical radiometric tests.
- Implement and maintain rendering software based on path tracing.
- Use custom software as a tool to achieve creative artistic goals.
Regular Academic Session.
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Credits and Grading Basis
4 Credits Opt NoAud(Letter or S/U grades (no audit))
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Class Number & Section Details
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Meeting Pattern
- TR
- Jan 20 - May 5, 2026
Instructors
Marschner, S
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Additional Information
Instruction Mode: In Person
Enrollment limited to: CS MEng students. All others should add themselves to the waitlist in January during add/drop.
For Bowers Computer and Information Science (CIS) Course Enrollment Help, please see: https://tdx.cornell.edu/TDClient/193/Portal/Home/
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