CS 3152
Last Updated
- Schedule of Classes - November 19, 2024 7:51PM EST
- Course Catalog - November 19, 2024 7:07PM EST
Classes
CS 3152
Course Description
Course information provided by the Courses of Study 2024-2025.
A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.
When Offered Spring.
Prerequisites/Corequisites Prerequisite: CS 2110 for programmers, or permission of the instructor. Corequisite: ENGRC 3152.
Distribution Category (SMR-AS)
Satisfies Requirement Satisfies track requirement for INFO majors and minors if taken under the INFO prefix.
Comments This course is for students who are interested in the programming aspects of game development. Artists and designers should take INFO 3152.
Regular Academic Session. Choose one lecture and one discussion. Combined with: INFO 3152
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Credits and Grading Basis
4 Credits Opt NoAud(Letter or S/U grades (no audit))
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Class Number & Section Details
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Meeting Pattern
- MWF
- Jan 21 - May 6, 2025
Instructors
White, W
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Additional Information
Instruction Mode: In Person
Application required. See https://gdiac.cs.cornell.edu/gdiac/applications/ to apply.
Instructor Consent Required (Add)
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Class Number & Section Details
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Meeting Pattern
- TR
- Jan 21 - May 6, 2025
Instructors
White, W
-
Additional Information
Instruction Mode: In Person
Instructor Consent Required (Add)
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