CS 3152

CS 3152

Course information provided by the Courses of Study 2024-2025.

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.

When Offered Spring.

Prerequisites/Corequisites Prerequisite: CS 2110 for programmers, or permission of the instructor. Corequisite: ENGRC 3152.

Distribution Category (SMR-AS)
Satisfies Requirement Satisfies track requirement for INFO majors and minors if taken under the INFO prefix.

Comments This course is for students who are interested in the programming aspects of game development. Artists and designers should take INFO 3152.

View Enrollment Information

Syllabi: none
  •   Regular Academic Session.  Choose one lecture and one discussion. Combined with: INFO 3152

  • 4 Credits Opt NoAud

  •  7102 CS 3152   LEC 001

    • MWF
    • Jan 21 - May 6, 2025
    • White, W

  • Instruction Mode: In Person
    Application required. See https://gdiac.cs.cornell.edu/gdiac/applications/ to apply.

  •  7103 CS 3152   DIS 201

    • TR
    • Jan 21 - May 6, 2025
    • White, W

  • Instruction Mode: In Person

  •  7104 CS 3152   DIS 202

    • TR
    • Jan 21 - May 6, 2025
    • White, W

  • Instruction Mode: In Person