INFO 3152

INFO 3152

Course information provided by the Courses of Study 2022-2023.

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural aspects include art and modeling, sound and music, game balance, and player experience.

When Offered Spring.

Prerequisites/Corequisites Prerequisite for programmers: CS 2110, or permission of instructor. Prerequisite for designers: INFO 2450 and/or submission of art/design samples to instructor. Designers should have some background in either art or interface design. Corequisite: ENGRC 3152.

Distribution Category (SMR-AS)
Satisfies Requirement Satisfies track requirement for INFO majors and minors if taken under the INFO prefix.

Comments Students may take this course as either a programmer or a designer. Contact the instructor for more information.

View Enrollment Information

Syllabi: none
  •   Regular Academic Session.  Choose one lecture and one discussion. Combined with: CS 3152

  • 4 Credits Opt NoAud

  •  9379 INFO 3152   LEC 001

    • MWF Upson Hall 142
    • Jan 23 - May 9, 2023
    • White, W

  • Instruction Mode: In Person
    Admittance to CS/INFO 3152 is by instructor permission only. Students who would like to obtain permission must submit an application. The application is available online at

  •  9380 INFO 3152   DIS 201

  • Instruction Mode: In Person

  •  9381 INFO 3152   DIS 202

  • Instruction Mode: In Person