CS 6682

CS 6682

Course information provided by the Courses of Study 2021-2022.

This course will focus on computational tools and methods for content creation in different domains. We will cover methods used in interactive artistic applications (visual arts, film, music, video games) as well as domains where complete automation is the goal (e.g., photometric reconstruction and image-based rendering, data augmentation). The course will involve a mix of lectures given by the instructor and presentations/discussions about research papers that will be assigned to students. Topics will include: different representations of images (e.g., vector and raster graphics), 3D models (e.g., surface manifolds vs volumetric representations), and audio (e.g., time signals vs short-time spectra), as well as parametric control of these representations and their relation to other types of data.

When Offered Spring.

Prerequisites/Corequisites Prerequisite: Python; MATH 2210, CS 2110, or CS 2112. Recommended prerequisite: MATH 2230, and/or CS 3110, and/or demonstrated knowledge of Javascript and basic Signal Processing.

Comments A theory or program heavy project will be completed.

Outcomes
  • Students should learn how to recognize the advantages and disadvantages of different representations for media.
  • Students should demonstrate the ability to analyze and connect ideas from research papers in different domains (e.g., graphics, vision, music information retrieval, hci).
  • Students should demonstrate a deeper practical understanding of how computation is used for content creation in domains that they pursue through course projects.

View Enrollment Information

Syllabi: none
  •   Regular Academic Session. 

  • 3 Credits Stdnt Opt

  • 10897 CS 6682   LEC 001

    • TR Upson Hall 216
    • Jan 24 - May 10, 2022
    • Davis, A

  • Instruction Mode: In Person
    Restricted to graduate students only. All others must add themselves to the waitlist during add/drop.