INFO 3152

INFO 3152

Course information provided by the Courses of Study 2019-2020.

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural aspects include art and modeling, sound and music, game balance, and player experience. 

When Offered Spring.

Prerequisites/Corequisites Prerequisite for programmers: CS 2110 (or permission of the instructor). Prerequisite for designers: INFO 2450 and/or submission of art/design samples to instructor. Corequisite: ENGRC 3152.

Satisfies Requirement Satisfies track requirement for INFO majors and minors if taken under the INFO prefix.

View Enrollment Information

Syllabi: none
  •   Regular Academic Session.  Choose one lecture and one discussion. Combined with: CS 3152

  • 4 Credits Stdnt Opt

  • 11423 INFO 3152   LEC 001

    • MWF Upson Hall 142
    • Jan 21 - May 5, 2020
    • White, W

  • Instruction Mode: Hybrid - Online & In Person
    Admittance to CS/INFO 3152 is by instructor permission only. Students who would like to obtain permission must submit an application. The application is available online at http://gdiac.cs.cornell.edu/courses/application

  • 11424 INFO 3152   DIS 201

    • TR Upson Hall 216
    • Jan 21 - May 5, 2020
    • White, W

  • Instruction Mode: Hybrid - Online & In Person

  • 11425 INFO 3152   DIS 202

    • TR Upson Hall 216
    • Jan 21 - May 5, 2020
    • White, W

  • Instruction Mode: Hybrid - Online & In Person