- Schedule of Classes - June 25, 2020 7:14PM EDT
- Course Catalog - June 25, 2020 7:15PM EDT
Course information provided by the Courses of Study 2019-2020.
Every media format uses entertainment, including video games, advertising, television, movies, sports, and news. This course examines the psychology (conscious and unconscious) of entertainment, including why people like entertainment, what makes a story entertaining, how people mentally process entertainment, what makes things frightening or funny, and whether or not entertainment can persuade.
When Offered Fall, Spring.
Prerequisites/Corequisites Prerequisite: introductory psychology or COMM 1101 or COMM 2200.
Distribution Category (SBA-AG)
- Students will be able to explain why people are motivated to engage in a variety of entertainment media affordances including fiction, movies, games, augmented and virtual reality and social media.
- Students will be able to describe key reflexive and thoughtful psychological principles associated with audience engagement
- Students will be able to apply these principles to develop new entertainment affordances.
Regular Academic Session.
Credits and Grading Basis
3 Credits Stdnt Opt(Letter or S/U grades)
Class Number & Section Details
- MWCaldwell Hall 250
- Jan 21 - May 5, 2020
Instruction Mode: Hybrid - Online & In Person
Prerequisite: introductory psychology or COMM 1101 or COMM 2200.
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