- Schedule of Classes - February 20, 2020 7:14PM EST
- Course Catalog - February 20, 2020 7:15PM EST
Course information provided by the Courses of Study 2019-2020.
Every media format uses entertainment, including video games, advertising, television, movies, sports, and news. This course examines the psychology (conscious and unconscious) of entertainment, including why people like entertainment, what makes a story entertaining, how people mentally process entertainment, what makes things frightening or funny, and whether or not entertainment can persuade.
When Offered Fall, Spring.
Prerequisites/Corequisites Prerequisite: introductory psychology or COMM 1101 or COMM 2200.
Distribution Category (SBA-AG)
- Students will be able to explain why people are motivated to engage in a variety of entertainment media affordances including fiction, movies, games, augmented and virtual reality and social media.
- Students will be able to describe key reflexive and thoughtful psychological principles associated with audience engagement
- Students will be able to apply these principles to develop new entertainment affordances.
Regular Academic Session.
Credits and Grading Basis
3 Credits Graded(Letter grades only)
Class Number & Section Details
- MWCaldwell Hall 250
Prerequisite: introductory psychology or COMM 1101 or COMM 2200.
Instructor Consent Required (Add)
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